Nintendos New NFC Tech – Amiibo

Nintendos New NFC Tech – Amiibo


Nintendo teased Skylanders-style figures that would work with the NFC sensor in the Wii U gamepad and now we’ve got the first solid details.

The new system is called Amiibo and, like Skylanders, the plastic figures will hold character stat data. The first game to support Amiibo is Super Smash Bros. on Wii U, which releases this holiday season. Other games will feature these figures as well, including the already released Mario Kart 8.

Figures shown include Mario, Link, Wii Fit Trainer, Donkey Kong, Pikachu, Yoshi, an Animal Crossing villager, and more.

In an additional video, Nintendo added that Amiibo characters in Super Smash Bros are playable, can team up and fight alongside you, and serve as opponents. The more they fight, the more their stats increase. You can choose which specials and abilities the characters take on as they develop. If you battle two Amiibo against each other, they’ll…

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Mario Maker – what will your level look like?

Mario Maker is a level design game where we – the fans – can create customized levels for Mario to traverse through. Easily place common Mario-themed pipes and bricks anywhere you’d like and see if you can get Mario from start to finish.


Seems like a fun and interesting way to breathe new life into a classic!

Check out the great article at

Xbox One, PlayStation 4, Wii U sales seen falling short of previous-gen consoles


While the Wii U continues to flounder, the video game industry is looking to Microsoft’s Xbox One and Sony’s PlayStation 4 to boost the market as sales continue to slide. A forecast released recently by ABI Research paints a somewhat disheartening picture though, as it estimates that combined Xbox One, PlayStation 4 and Wii U sales over their first five years of availability will fall short of Xbox 360, Wii and PlayStation 3 sales over the same period of time.

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Xbox boss says Xbox One is a bargain at $500


In addition to criticisms about the Xbox One’s connectivity policies, its used game policies, its supposedly invasive Kinect sensor and its policies toward independent game developers, Microsoft has also had to deal with criticisms that the Xbox One is overpriced at $500, which just happens to be $100 more than what Sony is charging for the PlayStation 4. Gamespot U.K. has spotted an interview that Xbox boss Don Mattrick had with Bloomberg TV last week where he defended the $500 price point and said that it was cheaper than many analysts had been expecting.

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E3 2013!

Nerdy Girl Rambles

E3 2013 has officially begun and it’s making me miss G4.  Their coverage was always fantastic.  Anyways, like most people, I’m most excited for Microsoft and Sony’s press conferences today.  I’m starting off pretty skeptical to both but fingers crossed for some redemption today.  I’m pretty disappointed with what we know thus far about the Xbox One but I’m hoping at least one of them wins me over.  You can watch the press conferences live here –

So here’s how I’ll be spending my day… below is the press conference schedule for E3 2013 today:

NOW – Microsoft

12:20pmPT/3:20pmET – EA

2:40pmPT/5:40pmET – Ubisoft

5:20pmPT/8:20pmET – Sony

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Ninja Turtles and the Future of Gaming

Growing up in the 80s – at the very least – meant you were part of an era where the Teenage Mutant Ninja Turtles were all the rage. The Turtles appeared in there first comic book in 1984 and have been part of our Americana ever since. From comics, to video games, animated series, and feature length movies to action figures – they were everywhere. But, today, I’m talking video games.

To date I have to say my favorite TMNT game was TMNT III: The Manhattan Project for the Super Nintendo. I would play that game for hours on end, lose the final battle against Shredder and then start all over again. The graphics weren’t amazing but the game play was fun and who didn’t like flipping the baddies over there heads and watching them collide with another enemy. Classic turtles.

So after years of playing TMNT video games, across all platforms and all ages, I’ll admit I’m a little frustrated about the latest installments. I keep waiting for the games to evolve but, alas, I’m disappointed. The recent remakes of Turtles in Time and the TMNT Arcade game gave me high hopes but, alas, they were simply prettier versions of past relics. Yes, the graphics have improved and the animations are crisp and more fluid, but I want innovation. Video games without innovation leave you feeling betrayed and bored – not to mention magnifying the guilt of spending $60 bucks.

With amazing graphics, powerful consoles, and online multiplayer this may very well be the best era in gaming history. So with a new live-action movie set for release in 2014 and a stellar animated series on television as we speak – why not welcome the next era of Turtle gaming in with a bang!

That being said, and with the upcoming TMNT video game, Out of the Shadows, releasing next month, I felt inclined to break down some innovative ideas for a future TMNT video game.

1. Open-World: New York is a great and massive city – above ground and below – who’s character could really shine within a TMNT game. Allowing the turtles to roam the city from the rooftops to the sewers would be amazing! The issue in the past with open-world games is getting side-tracked from the main story line, but to combat that issue brings me to my next idea…

2. Time-Based Gameplay: In my mind this could revolutionize an open world type game. Now, time-based games have been around before but they simply used time as a way to change seasonal aspects (at night the moon comes out, day the sun shines, etc), but, what if you used real-time to allow for certain missions to expire? Or certain missions to start? For example, you have 2 days to complete a mission in the sewers and if that time expires that mission is lost forever. This means you will have to replay the game at some point to try this mission out again. This could add some serious strategy to the game play that I believe would be an epic innovation.

3. Upgrades/XP System: This seems like a no-brainer in a TMNT game. Upgrades could range anywhere from weapon upgrades, defensive (shell) upgrades, physical upgrades (strength training), fighting upgrades, etc. You get the point.

4. Weapon Logic: How cool would it be to incorporate weapon logic into the game? Donatello has an upgraded staff at level 5 but his enemy has a katana on level 8 – which one wins? Donatello’s staff breaks and he is forced into hand-to-hand combat; eventually having to waste points on repairing/buying a new weapon. This leads into my next idea…

5. Weapon Usage: If Donatello knows his enemy will break his staff, why use it in the first place? You should have the option to holster your weapon in favor of hand-to-hand combat. The flip-side to this could be gaining XP towards unarmed combat when you holster your weapon thus making you a better combatant in the long run.

I’ll go ahead and stop at 5, but you get the picture. The turtles are such great characters to build upon and I really think they could usher in a new level of innovation and strategy within video games. Personally, beat-em-up brawlers get old and tiresome pretty quickly these days. I would love to see a game with such iconic characters as the Ninja Turtles really push the limits. Here’s hoping that day isn’t far away.


Microsoft IllumiRoom breaks your video game out of its television prison



We see a lot of video game tech coming out of the three console giants (Microsoft, Sony, and Nintendo). With one look we can usually predict what is going to be a flop. Case and point is the Wii U whose sales have been less than extraordinary and Sony Move which is motion control directed as hardcore games who we believe are perfectly happy with the current evolution of their dual shock controllers. But this time around we think Microsoft has it nailed. They’re showing off technology they call IllumiRoom which uses a projector to bring your entire gaming room into the experience.

The image above is not doctored. This is a picture of IllumiRoom in action. A projector on the coffee table automatically calibrates to the room (using Kinect 3D data for mapping) in order to show realistic graphic rendering on the non-flat projection surfaces. In our mind, this…

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